From squiggles to straight lines: Sketching user experiences to make decisions and get on with it
The TL;DR is that sketching is a fast way to communicate intentions clearly, iteratively, and collaboratively, and is crucial in my lean discovery and UX processes. Let me show you what works for me.
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After sketching and doodling my way through design school and multiple other careers, I've found this practice to be just as relevant for me now as a UX Designer working on large-scale Drupal websites (as well as within other project roles you might not expect).
I'll present ways you too can sketch your way to a successful launch. Harness your innate ability to ask your project team "do you mean this?" and align everyone around a quick doodle. Communicate functionality and jumpstart development without all the pixel polishing.
In this talk, I will walk through several sketch-based artifacts and activities we use at Lullabot, with examples from recent user experience & strategy projects. Topics also include will include sketching remotely, on-site workshop activities, and digitally iterating from either.
Leave with some clear action items, tool recommendations, and ideas for how to incorporate sketching into your process… and hopefully also some doodles in your conference notes.
This session is especially suited for designers and strategists, but will also speak to project managers, product owners, and any other planners that want to document complexity quickly and visually. While the session will provide some intermediate information, beginners are super-duper welcome!
*Session Materials*